Sunday, November 6, 2011

District Wide Information

Gaming and education:
The following article recently found in US News and World Report provides some insight as to how schools are using gaming to teach.  http://education.usnews.rankingsandreviews.com/education/high-schools/articles/2011/11/01/high-school-teachers-make-gaming-academic?PageNr=1
If you are interested in more about gaming and education consider joining the edWeb http://www.edweb.net/ learning community titled Game-Based Learning. This free professional learning community explores how to integrate games into the learning process to provide higher engagement and achievement for students.

Profiles for Technology (ICT) Literate Students



This week's example is from the Profiles for Technology Literate Students for grades PK-2.
7. Demonstrate the safe and cooperative use of technology. (5)
This profile is something that I address in one media class per year, but with your help and the help of parents this is definitely an important profile that should be integrated in all aspects of technology.  Of course the more students hear about being safe online the better.  I use Netsmartz resources http://www.netsmartzkids.org/


1. Creativity and Innovation

2. Communication and Collaboration

3. Research and Information Fluency

4. Critical Thinking, Problem Solving, and Decision Making

5. Digital Citizenship

6. Technology Operations and Concepts

NPR's Back-Seat Book Club
http://www.npr.org/series/141728003/nprs-back-seat-book-club
NPR's Back-Seat Book Club is another way for parents and teachers to encourage students to read!  This is a relatively new program for NPR with the initial installment focusing on Neil Gaiman's The Graveyard Book.  This is a fantastic read!  Check out this Newbery Award winning story. This story can be heard in full length read by the author on his website during a national book tour.
http://www.mousecircus.com/videotour.aspx

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